World Information
The crafting system covers literally any form of creation! Examples include but are certainly not limited to: trinkets, jewelry, tools, herbal teas, spell books, enchanted items, armor. But not everything will require the use of dice to create.
Overview
- Dice are only used if the craft is a mechanic enhancement or magical in nature.
- All crafts created, even those outside of dice, are required to be logged in the Game Wiki's Craft Database. This allows crafts to be recorded in character inventories.
- General crafts do not have to be created within an in character thread/post. But mechanic enhancement or magical crafts must be created within an in character thread/post.
Pre-Death Personal Items Notice
The craft database is only meant to house items created while in the afterlife. Anything personal that belonged to the character before death (like jewelry, armor, apparel, etc.) that has followed their soul to the afterlife is considered a part of the characters essence here. Thus they do not require craft database entries.
Note that these items are void of any true use towards mechanic enhancements. For example if your character arrived with armor that armor will be of no bonus in an altercation unless it is rebuilt as a crafted mechanic enhancement item in the afterlife.
Sections of Crafts
There are three main sections of crafting which will dictate the crafts potence and weight within the afterlife.
General Crafts [Non-Dice]
Items of no mechanic or magical value are considered "General" creations. These are not regulated in any way when it comes to usage limitations or custom limitations where both of these things are entirely up to the craft creator.
Magical Crafts [Dice]
Magical crafts do something magical when used. Essentially a character is embedding magic into a physical item to be used at a later time. When creating magical crafts you will use the magic mechanic dice to determine the accuracy and usefullness of a crafts outcome. These type of creations do have a shelf life dependent upon the dice outcome!
Decoding Outcomes
- Critical Failure – Nothing happened, you failed, the craft isn't crafted.
- Failure – Its something... just not much, definitely won't do what you think it will do; might even backfire on the one whom wields it.
- Success – It works but not to its full capacity; better than nothing right?
- Critical Success – Does as expected, congrats!
Determining Shelf Life
- Failure – One Use
- Success – Two Uses
- Critical Success – Three Uses
Mechanic Enhancement Crafts [Dice]
Creations that add minor bonuses to site mechanics are going to be much harder to accomplish but if successful can be of great use. We have limited mechanic enhancement crafts to the following mechanics: PE & Altercations, Theft.
This section is currently locked and will be released at a later date.